They also might have community now but they sure started with well paid artists to build on. That's it? But for what kind of gameplay? What kind of different game mechanics can you create? Is there pathfinding? Is there combat system? It sure "looks nice" but that's the job of artists and other content creators and not game engine. It seems to be ready made game with modding tools/ level editor. I looked all the official videos and even the one with title "What is Dream" didn't actually explain what it is. That "Dream" thingy isn't game engine nor level editor. I think such voxels tools and usage will become more popular and part of as a new way to make games that does not need high res polished graphics.įor example you start, and right away you have tools to sculpt your characters and your level, they automatically animate, and you have lot of pre made game logic make it.įorgive me but this whole discussion seems really ridiculous. There is a new way to make games voxels for people that knows nothing about 3D art and it works ) Godot getting voxels creations would another great feature. I don't need to launch Blender to create a terrain surface and i don't have to do lot of import and export to edit terrain surface because i need to do adjustments with gameplay or design.Ī terrain system is tools and features to use a mesh or a grid of meshes and allowing fast editing whatever the mesh surface tech behind or it's shaders.Ībout Sauer there is voxel terrain engines, but they are slower than mesh surfaces but they have more possibilities, it's a trade off when you make the choice to use voxels. Terrain is always a mesh, a terrain system is a group of features like distance based LOD, vegetation and tools to create and edit have terrain features.įor example in Torque 3D, it's fast to create a game level and it does well at 60fps on old or average PC. They are nice reading docs, but perhaps old, search for Witcher 3 terrain notes and you'll find new features. It's not 2006 anymore(nor is it 2003 in terms of the unity terrain system TBF). Dice 2011 (Don't download anything linked by the random comments there!)Īnd there is no reason the sauer style level editor cant be improved further. said:Īnd why do you assume that Andromeda uses the unity style terrains? ) Read the last paragraph of my quoted comment again. To create a lighter game exe, Godot could propose a stack of optional components people could choose to include or not when they starts their game. Hopefully Godot will catch up with Torque 3D on terrain whatever the time it will take. I don't mind if Godot doesn't integrate terrain in the editor, but i think terrain is for 3D what tilemaps are for 2D. Look at, the majority have terrain with vegetation and water.īecause terrain sculpting and painting is something anyone can use, while you need to be a modeler if you don't use terrain to make your level ground terrain is something fast and easy to use to build scenery.Īnd it's the most marketing argument for a 3D engine, something most people will try or will use. Not to say there shouldn't be plugins for these maybe bundled with the engine but I think it is indeed best for them to be plugins so that those who don't need them can build their games without them and thus they don't get built into the executables/builds of the games that don't need that 'bloat'. One is Bastiaan who is building a more RTS specific terrain and another is who is making a more unity style generic heightmap based terrain system(though if I'm not mistaken Bastiaans one is also heightmap based). Those shouldn't necessarily have to be built in to the default state of the engine and as far as terrain goes there are 2 users building plugins for this. are project/production specific tooling and normally built by technical artists specifically for the project with optimizations specific to the project. To be fair things like terrain engine, water, time of day etc. Once it is done, i think Godot will get more and more 3D features, and it should quickly be on par with Torque 3D getting editor features like new terrain, water, time of day and more.
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